Optimized rendering
  • Deferred shading - allows hundreds of lights in frame, in complex scenes.
  • High dynamic range shading, in linear space
  • Lighting is fully dynamic (including sun and skies), possibility to use light-shaders, with many special effects
  • Weather and day/night model, light scattering model for sun
  • Special effects as post-process: motion blur, DOF etc
  • Virtual renderer - allows several graphics API, currently DirectX 9, OpenGL.
  • Several shading modes - advanced deferred and forward renderer
  • Real-time reflective lights
  • Ambient occlusion calculated on the global scale (pre-calculated)
  • Runtime color correction - contrast, brightness, black and white, saturation etc
  • Optimized antialiasing
  • Plus: per-pixel lighting, bumpy reflections and refractions, shiny surfaces, soft particles, etc.